Many of the models below appear in my Cyborg Enslaver list. So, I will not go into the details of how these were painted. Suffice to say, all metallic armies are quick to paint. The only thing missing from this army is another 2-3 Battle Mecha. Those will be rolling off the assembly line in 2017. As you can see, by adding in just another couple of units a whole new force is created, which is good news for the pocket book.
|Alien Squad Leader Army - Mechanoids|
|Battle Mecha (GZG Crusty Mecha)|
|Heavy Droids (GZG and 15mm UK Warbots)|
|Polymorphs (15mm UK)|
If you have seen Terminator 2 then you know who these guys are. They have no ranged attack capability at all. However, they do have a +2 bonus in close combat (in close combat each side rolls 2d6, adds modifiers and whomever has the highest score wins, with the loser making armor saves if applicable). A +2 on a 2d6 roll is a big deal, statistically wise. Also, enemy units beyond 10cm cannot target these units with ranged fire (they disguise themselves as enemy troops, preventing one from attacking them).
|Robotic Gunship (GZG)|
Gunships are pricey and they don't always show up when and where you want them. But sometimes they are just the thing to hunt down pesky enemy units which have a habit of hiding (like enemy Psionic Command Stands).
That is it for these guys. Pretty straightforward army to paint and play.