Enslaver armies can be huge, and mine is no different (not all of mine made it into the group photo). Enslavers must take 6 primitive units per 100 points. Mine consists of:
3 units of Enslaver Masters, GZG Xii aliens (Inferior Infantry), 13 pts ea
2 units of Darghaur Shocktroops (Regular Infantry), 8 pts ea
6 units of Xar Infantry (Inferior Infantry), 6 pts ea
3 units of Xar Heavy Weapon Teams, 10 pts ea
4 units of Xar Crewed Weapon Teams, 6 pts ea
3 Air-Lifted Weapon Platforms (Floaters), 7 pts ea
2 units of Close Flyers (Zombie Dragon and Hornet Drones), 9 pts ea
4 units of Lhurgg Tribesmen (Primitive Fighters), 3 pts ea
5 units of Alien Grey Zombies (Thralls), 2 pts ea
5 units of Rad-Zombies (Beasts), 4 pts ea
2 Grav Tanks (Armored Fighting Vehicles, air-lifted), 11 pts ea
3 Bio-Monstrosities (Armored Fighting Vehicles, walkers), 11 pts ea
Since ASL has no official background players are forced to make this up themselves. I like this. It allows creativity that few other games possess. In my universe, the Enslavers are called the "Vallax". They are aliens, who, after conquering their own dimension have invaded our own universe for dark and unknowable purposes. Cue sinister music.
The Vallax do not possess advanced technology. They do have abilities however which we would call "magic". This makes up for their army's lack of high tech units. They also make use of bio-technology and artificial life to bolster their army.
|Army on Parade - Alien Enslaver|
|Alien Enslaver Masters - Xii by GZG|
|Darghaur Infantry by GZG|
GZG Darghaur represent the elite of the Enslaver Infantry. They are artificial biological creations by the Vallax. They are Regular Infantry who possess no particular advantages or penalties for that matter. The technique for their scheme has already been detailed on an earlier blog post.
|Xar Heavy Weapons Teams|
|Xar Heavy Weapons Teams|
|Phalon Infantry by GZG|
|Automated Weapons Platform - by GZG|
|Automated Weapons Platform by GZG|
|Close Flyers - Hornet Drones by GZG|
|Hornet Drone by GZG|
|Alien Grav Tanks by Old Crow|
|Alien Grav Tank by Old Crow|
|Primitive Fighters, Khurasan Lhurgg Tribesmen|
|Rad Zombies by 15mm.co.uk|
The Rad Zombies human corpses reanimated after being exposed to alien radiation. They are classed as Beasts in the game, giving them an edge in close combat. They enjoy eating flesh and moaning. These guys were easy to paint. Done in Tamiya JA Green and then washed in various GW washes, with bones and blood picked out afterwards.
|Alien Zombie Thralls|
|Close Flyer - Zombified Beast|
This army was a lot of fun to put together. Alien Enslavers are not the easiest army to use in ASL. They are large and lack heavy striking power. Success comes from using all the components together and careful planning. More than any other this army requires patience and a good plan.