Saturday, 31 December 2016

15mm Alien Squad Leader Army - Mechanoids

One excellent thing about 15mm sci fi is the ability to recycle miniatures into different games and force pools.  Here is one example of such recycling. 

Many of the models below appear in my Cyborg Enslaver list.  So, I will not go into the details of how these were painted.  Suffice to say, all metallic armies are quick to paint.  The only thing missing from this army is another 2-3 Battle Mecha.  Those will be rolling off the assembly line in 2017.  As you can see, by adding in just another couple of units a whole new force is created, which is good news for the pocket book.

Alien Squad Leader Army - Mechanoids
The Mechanoids are one of the strongest factions in ASL.  Their goal quite simple is to eradicate all biological life.  The army is pricey in terms of points, and therefore small on the table (12-15 units it typical in a 200 pt game).  However they are reliable and will not break and run away.  They are also tough to kill and typically will be upgraded with energy shields, reducing the effects of some hits.



Terminators (GZG)
Terminators (GZG)
With a 5+ armor save and energy shields, Terminators will stick around longer than regular biological infantry.  Each army requires at least 3 units per 100 points (12 pts per stand)

Battle Mecha (GZG Crusty Mecha)
 With Primary Weapon Systems (with a 100 cm range), Homing Missiles and a 4+ armor save, Battle Mecha are amongst the strongest units in the game.  Take lots!
 


 

Heavy Droids (GZG and 15mm UK Warbots)
 With a 5+ armor save and armed with heavy weapons, these larger droids are the little brothers to the larger Battle Mecha.
Polymorphs (15mm UK)

If you have seen Terminator 2 then you know who these guys are.  They have no ranged attack capability at all.  However, they do have a +2 bonus in close combat (in close combat each side rolls 2d6, adds modifiers and whomever has the highest score wins, with the loser making armor saves if applicable).  A +2 on a 2d6 roll is a big deal, statistically wise.  Also, enemy units beyond 10cm cannot target these units with ranged fire (they disguise themselves as enemy troops, preventing one from attacking them).

Robotic Gunship (GZG)

 Gunships are pricey and they don't always show up when and where you want them.  But sometimes they are just the thing to hunt down pesky enemy units which have a habit of hiding (like enemy Psionic Command Stands).


 That is it for these guys.  Pretty straightforward army to paint and play.
 

2 comments:

  1. These are pretty cool, I have some robots also that I'm using for a Berserker army.

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    1. I like them a lot. They were the easiest miniatures to paint.

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